Tailwind Tropics is a vibrant, team-based party game developed in Unreal Engine 5, where players gather resources, build battleships, and compete in chaotic minigames. Created over nine weeks by a team of nine, the game features networked multiplayer, dynamic islands, and fast-paced team challenges.

"Not a Murder" is a fast-paced rail shooter developed as a side project using Unreal Engine 5, combining Blueprints and C++. Players face waves of enemies while navigating dynamic, action-packed environments. Built over the summer by a team of three, our goal was to apply our skills in a practical setting, tackle new challenges, and keep honing our abilities in a creative way.

Stellar is a vibrant puzzle game, developed in Unreal Engine 5, that explores themes of friendship and teamwork. Developed over six weeks by a diverse team of eight, the game challenges players with engaging puzzles, a responsive AI companion, and a finely tuned camera system.

"Kaz Who," is a digital adaptation of the classic board game Guess Who. Over a span of 3-4 weeks, our team of 6 students collaborated to bring this project to life using the Unity game engine. This project marked one of my earliest experiences working on a group project.

In the summer of 2023, I embarked on a 1-2 week side project using Unity to develop an endless 2D survival shooter game. One of my primary goals was to implement a dynamic enemy spawning system that would create a sense of tension and challenge for players.
